Made Projectile.Owner obsolete as the projectile owner can be other physical entities such as vehicles. The signature of existing overload of Entity.IsInAngledArea() is kept for existing script compatibilities, including the parameter names.Īdded HandlingData.BoostMaxSpeed, HandlingData.BrakeBiasFront, HandlingData.DownForceModifier, HandlingData.DriveBiasFront, HandlingData.InitialDragCoefficient, HandlingData.InitialDriveMaxFlatVelocity, HandlingData.LowSpeedTractionLossMultiplier, HandlingData.PopUpLightRotation, HandlingData.RocketBoostCapacity and HandlingData.TractionCurveLateral Almost all the changes are done in v3.5.0.Īdded a new overload of Entity.IsInAngledArea(), World.DrawBoxForAngledArea(), World.IsPointInAngledArea(), and DrawBoxFlags V3.5.0 is skipped due to versioning issues. Updated ParachuteLandingType and old values as obsolete Updated Formation and old values as obsolete No longer returns null when the ped is going to a entry point (door) or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in. Made Weapon.LocalizedName and WeaponComponent.LocalizedName faster. 0 or laterįixed exception when attempting to initialize a custom script instance 16 or laterįixed the countermeasure for vehicle despawning not working in. 0 or laterįixed World.CreateParticleEffect not working with entityįixed the Entity.MaxHealthFloat not working correctly in. Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.Īdded new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enumsĪdded missing values to AnimationFlags and documentations for all values and made 2 old values as obsoleteĪdded missing values to Font of v3 API and documentations for all valuesĪdded missing values to VehicleDrivingFlags and old incorrect values as obsoleteĪdded missing value for INPUT_VEH_FLY_BOOST to Control enumįor developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFl圜ounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.Īdded missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsoleteĪdded missing value to Dead to Relationship and documentations for most values to tell script developers accurate namesĪdded missing values to VehicleWeaponHashįixed WeaponComponentCollection () crashing the game on the collection accessed in. Use ShapeTest.StartTestCapsule() instead.Īdded missing values to IntersectFlags and old incorrect value as obsoleteĪdded TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enumsĪdded Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt propertyĪdded Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOnĪdded the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous. Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions
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